Hi everyone
The BP in the picture is from my spawner class, which contains array named “PickupType” with mine 4 pickup-items in it
I also have a spawnpoint BP class - just a cube mesh, in which a random pickup-item from my array(PickupType), spawns. I have 2 spawnpoint cubes in my map - they spawn 2 random items from my 4total when I start the game.
I want, when I am in the game and press C-key from my keyboard - the whole array to be cleared and when I press C-key again to be fill-ed with new random items, so that each time I hit C-key, all of the pickups on my map will change.
Sorry, but I do not get it. On my map I have - 1 spawner and 2 spawnpoint cubes - when I start the game these 2 cubes spawn two random items from my total three possible items . I add these 3 items to “pickup type” of my spawner
What is “Spawned Actors”, I do not have it ?
You make it. It’s an array of actors
It’s different
That’s right, but if you copy the code it will work. Just make a new variable array of type actor…
make a new clear node by dragging from the spawned actors variable ( the other is not the same type )
( gettin’ there…
When I start the game my spawner spawns corectly, 2 random pickups in my 2 spawnpoints. But When I press C, nothing happends - the pickups stay the same
This is all I do
Thank you a lot for your help.
I think I am almost ready, but I have 2 more questions.
- What is “classes” and can I put “pickup type” instead
- Where to put my 3 possible pickup-items- in spawned actors or pickup type ?
Class IS supposed to be your pick up type array. Just put it in there…
Excellent
Ok, need to check your blueprint. You need two things:
1 Input must be enabled:
2 Consume input must not be checked:
There are not enough words to thank you all for your help. All things are working now.
God bless you, and have a good day