Clear PCGLink - 100% Crash...

Hello,

I’m trying to generate a world at runtime based on a PCG Seed and then when complete, remove the PCG Link so that the world is now persistent.

I have an empty world and run Generate on Begin Play. Then as a Post Generation Function, I call the Clear PCGLink node.

However, it crashes UE 100% of the time.

Is there a specific way I need to setup this up or does this node simply not work? If the latter, are there any other options to achieve my goal?

Thank you!

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Getting this error too on 5.3 :confused:

Getting the same issue in 5.2

Getting same for 5.5, but only if “is partitioned” set to true