Clear PCGLink - 100% Crash...

Hello,

I’m trying to generate a world at runtime based on a PCG Seed and then when complete, remove the PCG Link so that the world is now persistent.

I have an empty world and run Generate on Begin Play. Then as a Post Generation Function, I call the Clear PCGLink node.

However, it crashes UE 100% of the time.

Is there a specific way I need to setup this up or does this node simply not work? If the latter, are there any other options to achieve my goal?

Thank you!

Getting this error too on 5.3 :confused:

Getting the same issue in 5.2