Clear output log?

The output log window seems to be very inefficient in displaying its data. Right now mine apparently has too much in it and just trying to view it causes the editor to freeze for several seconds. As long as it is displayed the frame rate makes the editor unusable.

Is there a way to clear its data without restarting?

I just want to add that my output log is always open and stays so for hours on end with tons of information and I haven’t noticed any performance issues. Curious what are your hardware specs?

I’ve had issues with blueprint spewing thousands of lines per second into my log (Wire trace not injected before jump? - Blueprint Visual Scripting - Unreal Engine Forums), so I think that I probably have more entries than you :slight_smile:

That said, I have found in general that Slate will spend inordinate amounts of render cycle time in drawing large amounts of data. It might be the GPUs we have in the studio, since unfortunately the machines are built for VFX software which as strange as it sounds is almost at odds with a game engine, since they tend to use workstation class cards instead of gaming cards. The machines are quite strong except for that.

Intel Xeon E5-1650v2 @3.5ghz (12 cores)
NVidia Quadro K4000
Windows 7x64

> thousands of lines per second into my log

Ah, ok then :slight_smile:

You can right click -> Clear log.

Well don’t I feel like the idiot now. I swear I had looked there first! Guess I just didn’t see it :frowning:

Got it now though so thanks!

does anybody know if we can clear log automatically at each time level is played ? couldnt find any suitable command to execute at Begin Play.

I honestly don’t know, but if I had to guess, it would have something to do with the “con.MinLogVerbosity” command.

Anyone know how to access this “Clear log” through c++ or console?

I tracked back to a class called “SOutputLog” but don’t think I can work anything out from there.
Two things I’d like to achieve.

  1. Clear Log when I hit Play (“Clear Log” on BeginPlay)
  2. Clear Log whenever I press alt+ctrl+c
    I always use this shortcut combination in my past game engines and Unity projects and I’d like do the same for Unreal.

Anyone from Unreal dev team on the forum?

This ever get fixed? I could see a use for it just to keep things clean.

Was this ever fixed? I would really love to have my output log cleared automatically because it is really inefficient and makes debugging in the editor nearly impossible sometimes.

Necro because this is the first thing to pop up on google for this question.

–>** To automatically clear on play : on the output log window, bottom right > View options > Clear on PIE (Play in editor)**

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