"Clear Active Level Sequence" node is missing.

Hello,

I have an animation that is activated every time a character speaks (the face of the spoken character appears), the problem is that the character is superimposed every time he speaks when, simply, the previous one should disappear and the new one should appear.

Everything seems to point to the fact that I need to place the “Clear Active Level Sequence” node but I’m completely unable to find the node or make it appear when I look for it in my blueprint, why?

If you can think of an alternative solution I’m all ears.

Thank you very much in advance.

It turns out that if you use a stop node and connect it to the sequence player, it’s like removing the animation!

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