Unreal Engine has a sweet feature for categorizing variables, and an even sweeter feature to where you can add subcategories.
It even organizes them nicely in both the Details panel of the Editor as well as in the Blueprint Editor, as seen below:
…well, sort of nicely. The problem with this is that as you see, the subcategories are put under a separate parent category tab.
It should look like this:
In the second case, not only are you saving precious screen space by removing the header (every bit counts when your details panel is full of variables you’re trying to monitor or edit), but also when you minimize your top-level category tab, it minimizes all of your variables under that category. This gfy should never happen!
It may be a minor change, but for those of us who use variable subcategories it feels like a pretty big quality of life improvement.
*Note: *This also applies to sub-sub-categories - i.e. “My Category | Child Category | Grandchild Category”, as seen below: