Question about mesh cleanup and retexturing:
Room walls without texture are hard to scan, they usually leave holes in the mesh. So I clean this up (e.g. in Blender) with a plane. After I reimport the whole mesh again in RC, I try to unwrap and retexture with the hope that the missing texture is projected onto the new mesh, but this does not work as expected.
What is the workflow to achieve this?
Hi fhernand
If I remember correctly, BLENDER has some issues with proper UVs and OBJ export.
It can be done easier with Zbrush with editing original scan data and then creating UVs and doing export…