Thanks for the answer Thats the solution.
whats the difference with:
GetCharacterMovement()->bOrientRotationToMovement = false;
and
bUseControllerRotationYaw = true;
Isnt this redundant?
Thanks for the answer Thats the solution.
whats the difference with:
GetCharacterMovement()->bOrientRotationToMovement = false;
and
bUseControllerRotationYaw = true;
Isnt this redundant?