Maybe there’s a simple solution to this. But if not, for the next iteration, can you clean up the directory structures for the templates?
The directory structure for the FPS template looks like this.
Content-> FirstPerson FirstPersonBP Geometry StarterContent ( if chosen on create )
Could it be made cleaner and more like this?
Content-> Template-> FirstPerson FirstPersonBP Geometry StarterContent ( if chosen on create )
Maybe it’s just me but I find the content root being filled, unnecessarily, with folders ugly and inelegant. I have tried to move the folders but, well, I’ve always found moving folders and assets in UE4 a giant pain. It just doesn’t work properly – unless I’m doing something wrong. Here’s what I end up with if I try to move the directories myself.
It’s copied the directories and moved the assets leaving empty directories behind. Restarting the editor doesn’t remove the skeleton directories. If I try to delete the empty folders I get warnings about assets. This isn’t a big problem and it’s not a complaint. I just think it would be cleaner if all the template files were in their own separate folder away from whatever the user, or team, is actually working on.