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Clean template directory structures?

Hi,

Maybe there’s a simple solution to this. But if not, for the next iteration, can you clean up the directory structures for the templates?

Example:

The directory structure for the FPS template looks like this.



Content->
	FirstPerson
	FirstPersonBP
	Geometry
	StarterContent ( if chosen on create )


Could it be made cleaner and more like this?



Content->
	Template->
		FirstPerson
		FirstPersonBP
		Geometry
	StarterContent ( if chosen on create )


Maybe it’s just me but I find the content root being filled, unnecessarily, with folders ugly and inelegant. I have tried to move the folders but, well, I’ve always found moving folders and assets in UE4 a giant pain. It just doesn’t work properly – unless I’m doing something wrong. Here’s what I end up with if I try to move the directories myself.

It’s copied the directories and moved the assets leaving empty directories behind. Restarting the editor doesn’t remove the skeleton directories. If I try to delete the empty folders I get warnings about assets. This isn’t a big problem and it’s not a complaint. I just think it would be cleaner if all the template files were in their own separate folder away from whatever the user, or team, is actually working on.

+1

The Folder Structure Convention in UE says
Content
–ProjectName
----Blueprints
----StaticMeshes
----…]

The templates don’t follow this structure and it’s annoying.