Clay render effect doesnt work on people

Tried to submit a bug but unfortunately it just loads and spins and doesn't submit the bug so i just write here and hope that someone from twinmotion sees that.

Basically theres no difference on posed humans when the clay render effect is implied. It works though when the people are imported from a prior version like 2022.2​

Hi ,

Thanks for reporting this. I have logged this bug for investigation, and we should have this fixed in a future update.

Best,

Raghib

Thanks, are you also aware of the problem that datasmith import from twinmotion to unreal engine ​wont export the color of the humans? I dont know if the two are related but thats also a big problem for my workflow. In ue people dont habe mask tecture in material

Sorry for the delays due to our winter break office closure.

That is a separate issue. The issue was already known and is also being worked on by our team.

Thanks again.