Tried to submit a bug but unfortunately it just loads and spins and doesn't submit the bug so i just write here and hope that someone from twinmotion sees that.
Basically theres no difference on posed humans when the clay render effect is implied. It works though when the people are imported from a prior version like 2022.2
Thanks, are you also aware of the problem that datasmith import from twinmotion to unreal engine wont export the color of the humans? I dont know if the two are related but thats also a big problem for my workflow. In ue people dont habe mask tecture in material