I am making some animations and I needed to move the left clavicle forward to make the animation look right. When I bake the animation, the clavicle returns to being square in the animation. I tested this by changing the location to a ridiculous degree, but the animation returns the clavicle and keeps the arm animation as is. I am using the engine’s assets, skeleton and skel mesh.
I have submitted this as a bug for now. I tried the same steps in 5.5 and I do not have an issue there, so I think it may just be a 5.6 bug. If anyone knows any different, please let me know!
I have almost the same problem, I have the arms skeleton and I was trying to make an animation in blender and when I exported the first animation It was something like this in blender
I don’t know what is going on stil, but I retargetted all my animations to a different skeleton (the same manny, but from a different project like an animation sample and it wasn’t an issue anymore. I don’t know if it was a post processing thing or a setting in the skeleton but I couldn’t find it.