Clavicle Bone location does not change when baking animation




I am making some animations and I needed to move the left clavicle forward to make the animation look right. When I bake the animation, the clavicle returns to being square in the animation. I tested this by changing the location to a ridiculous degree, but the animation returns the clavicle and keeps the arm animation as is. I am using the engine’s assets, skeleton and skel mesh.

What am I doing wrong?

I have submitted this as a bug for now. I tried the same steps in 5.5 and I do not have an issue there, so I think it may just be a 5.6 bug. If anyone knows any different, please let me know!