Classes never garbage collected?

This could just be something else, did you try without actually Setting the material on the prop ?

I just pinged the team.

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I am also suspecting that the cleanup for the verse-allocated memory is still not working properly(at least for SceneGraph entities).

Looking at the UObject trace I got on my (private) Island (SceneGraph Memory Leak causes Fortnite to crash)

shows a large count of UObjects that I would expect to be stale.

If the team thinks it is fixed, maybe there is something about the GC we are not understanding correctly yet.

Does it perhaps only run a “full” clear every X minutes/hours?

Just trying to help identify the cause.

I would love for UEFN & Verse to be a tool for creating larger dynamic game experiences, but sadly, it seems impossible as of now.

Bump, please fix this asap epic

Bump, this issue is even worse than before, crash occurs after 9th call, did we reduce servers RAM ? @Flak