Classes never garbage collected?

This could just be something else, did you try without actually Setting the material on the prop ?

I just pinged the team.

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I am also suspecting that the cleanup for the verse-allocated memory is still not working properly(at least for SceneGraph entities).

Looking at the UObject trace I got on my (private) Island (SceneGraph Memory Leak causes Fortnite to crash)

shows a large count of UObjects that I would expect to be stale.

If the team thinks it is fixed, maybe there is something about the GC we are not understanding correctly yet.

Does it perhaps only run a ā€œfullā€ clear every X minutes/hours?

Just trying to help identify the cause.

I would love for UEFN & Verse to be a tool for creating larger dynamic game experiences, but sadly, it seems impossible as of now.

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Bump, please fix this asap epic

Bump, this issue is even worse than before, crash occurs after 9th call, did we reduce servers RAM ? @Flak

When will this be fixed? Related issues, although the ones linked seem to be scene graph specific [Scene Graph] Client crashes after 10 minutes of consistently spawning and despawning entities & [Scene Graph] Client crashes after 10 minutes of consistently spawning and despawning entities

Yikes, this is over 1 1/2 years old and still hasnt been resolved? Whats going on?

Did the team find something yet?