I tested this further out and I guess I don’t need what I thought I need.
In single player, I did the following:
- Deleted the world, and started without the mod (with respawn on 0.05).
- Deleted a swath of resources (wood/stones/plants)
- Placed a thatch foundation in the middle of the resources.
- Traveled a great distance away. Waited 30 seconds. Traveled back.
- The resources had NOT respawned.
- Exited and relaunched with the mod (without deleting the world.)
- Traveled a great distance away. Waited 30 seconds. Traveled back.
- The resources had not respawned.
- Cut down a larger amount of resources, nearby the foundation. (Still well within the normal blocked radius)
- Traveled a great distance away. Waited 30 seconds. Traveled back.
- This time the original resources had still not respawned but the new ones that I cut down HAD respawned.
So when the map is starting up, the remap is working correctly to replace the resources with my modded version. However, this does not affect the resources already disabled by structures.
I guess my question, to anyone, at this point: Is it possible to regenerate the resources that have been blocked by housing so that they can start to work like the rest of the resources? It’s nice that the mod will work for any further development, but I would love to make it able to work on existing settlements, as well.
Thanks