Hi everyone! I wrote simple code:
.h
class HORRORGAME_API AScreamSystem : public ACharacter
{
GENERATED_UCLASS_BODY()
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category=MeshTrigger)
TSubobjectPtr<class UMeshComponent> meshTrigger;
void Tick(float DeltaSeconds);
};
.cpp
AScreamSystem::AScreamSystem(const class FPostConstructInitializeProperties& PCIP)
: Super(PCIP)
{
meshTrigger = PCIP.CreateDefaultSubobject<UMeshComponent>(this, TEXT("Mesh"));
}
void AScreamSystem::Tick(float DeltaSeconds)
{
GEngine->AddOnScreenDebugMessage(1, 10, FColor::Green, "Hello, world");
}
I don’t have errors but Visual Studio doesn’t compiles it
In log:
Class which was marked abstract was trying to be loaded. It will be nulled out on save. Mesh MeshComponent
What should I do?