Hey,
I’ve had an issue where my Class Selector UI device isn’t triggering after the first round. It works OK in round 1, offers the selection of classes I’ve set-up.
After round 1 ends, the players spawn in with no weapons/items and no option to select a class. See attached image for what the Loudouts section looks like in round 2.
It’s bizarre as it works fine in the unreal editor - but when using playtest of private version or on the live published version, it has the issue. Any ideas to fix this are welcome!