I’m trying to include an item class in SaveGame to save a loadout.
Loadouts are stored as separate saves and loaded separately when equipped.
Previously, I had intended to save using soft references, but this would have made the loading and saving process more complicated, so I thought that if the save data was individual, hard references would be fine.
Which is actually better? Everyone recommends soft references, but would a hard reference be a better choice in this case?
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If you want to keep things tight, I would use a soft ref.
If you are referencing classes you designed, and you use hard refs, your save game will become part of a huge cyclic web of objects.
If it’s just engine default class types, no problem.
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OK, I’ll use a soft references.
Thank you for answering my question.
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Tell me if you run into any problems…
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