I’m building a system where I can configure a vehicle in the editor by selecting a specific name from a data table, which in turns automatically loads everything, from skeletal mesh, animation blueprint, chaos wheel classes, textures, custom animations, and more stuff.
I’ve done something similar with a few other systems within my project, including NPCs and an entire toolkit I’m using to construct my levels, and 90 percent of my project is entirely data-driven using CSV’s.
As I’m implementing this method on vehicles, I find that the chaos wheel class variable i created in the struct does not load the class name I specified in the data table, resulting in a blank pull down menu, which I have to manually edit in the data table for the proper wheel class to be assigned from the construction script of my vehicle.
This might turn into a headache later on as I’m gearing up to design and build 50+ vehicle types, each with their own chaos configurations, animBPs etc. so I definitely could use some help getting those wheel variables to load. Anything I might be missing?
Thanks in advance!