Hello,
I’am creating a tool to generate levels, and I was wondering if it was possible to create my own asset type the derives from ULevel, as I would like to add alot of custom parameters and functionality to it. I already tried to create a class like this:
UCLASS()
class UCustomLevel : public ULevel
{
GENERATED_BODY()
}
However this gives me alot of errors.
Has anybody tried this before?