class IMetasoundEditor has all its methods private

Hi audio team!

I’m wondering if some (or all) of the methods declared in IMetasoundEditor will be public at some point in the future, right now all of them are set to private :frowning:.

Setting them to public would enable a whole lot of new possibilities.

Thanks a lot!

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I made a pull request for this, hopefully audio team can see it soon!
https://github.com/EpicGames/UnrealEngine/pull/9674

thx!