I’m working on making a class blueprint (not a level blueprint) and my window teleports and then opens. I was following along with A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums but they don’t seem to have the same problem. Blueprint and info is attached. Any helps or tips would be very much appreciated.
Set the Begin Overlap to Play From Start and set your length in the timeline to 1.5, check you values in the window start variable, it is teleporting to that location on frame zero and it should be set to its current relative location before the movement should start, try this…from begin play set the variable “window start” and grab the window mesh node and pull from it and get relative location and plug that into the pin for the set window start.
Update:
Made keyframe length 1.5
Added some scripting to set the location of the door on event begin play
That seemed to do the trick/get me a lot closer to wrapping up this door
Result: Window now starts in more appropriate place, now just to figure out why the window is opening sliding up and to the right instead of just up
Thanks for the help by the way!
Check your end value vector, leave x and y at zero and just add to the z value so if the starting z is 100 and you want it to move up 50 set the end z vector value at 150. Also if that got you situated don’t for get to mark this as resolved/answered.
Gonna keep tinkering, not really sure why it’s going up and to the right yet but it’s not teleporting which is an improvement. For “Window end” I just have 288 for the z location.