Class blueprint doesn't affect children

Hello,

I have created a class blueprint with its own functionality. Why when I copy actors with a particular blueprint component, the blueprint works only in one of them? For example, I have three block which should disappear after pressing ‘E’ key, but this only affects one actor from 4 available on the scene

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Sorry, for the trouble. I figured it out by myself : ) It seems that ‘consume input’ tick in the input node must be turned off.