Class Array

Hi everyone

I’m actualy working on the armor system on my project
but I have a little issue

An armor part can be composed of some modification, so I have an TArray modSlot to store the mod list on the armor part.

basicly I have 3 class
AItem → a master class for all item (Armor and Mod)
AArmor a class for all Armor
AArmorMod a class for all mod

In UE4 I creat a new BP class that extend from AArmor, and I create a BPthat extend from AArmorMod
but when I try to add my BP mod in the array (on the armor) I can’t see it on the list

This is the .h for the AArmor and the AArmorMod class

AArmor :

#pragma once

#include "ArmorMod.h"

#include "Item.h"
#include "Armor.generated.h"


UENUM(BlueprintType)
namespace EArmoryType
{
	enum Type
	{
		AT_PLATE UMETA(DisplayName = "Plate Armor"),
		AT_NANO UMETA(DisplayName = "Nano Armor"),
		AT_ENERGY UMETA(DisplayName = "Energetic Armor")
	};
}

UENUM(BlueprintType)
namespace EArmoryPart
{
	enum Part
	{
		AP_HEAD UMETA(DisplayName = "Head"),
		AP_TORSO UMETA(DisplayName = "Torso"),
		AP_RIGHT_ARM UMETA(DisplayName = "Right Arm"),
		AP_LEFT_ARM UMETA(DisplayName = "Left Arm"),
		AP_RIGHT_LEG UMETA(DisplayName = "Right Leg"),
		AP_LEFT_LEG UMETA(DisplayName = "Left Leg")
	};
}

UCLASS()
class AArmor : public AItem
{
	GENERATED_UCLASS_BODY()

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Armor")
	TEnumAsByte<EArmoryType::Type> ArmorType;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Armor")
	TEnumAsByte<EArmoryPart::Part> ArmorPart;
	
	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Armor")
	int32 nbModSlot;

	UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Armor")
	TArray<AArmorMod*> modSlot;
};

AArmorMod :

#pragma once

#include "Item.h"
#include "ArmorMod.generated.h"

/**
 * 
 */
UCLASS(BlueprintType, Blueprintable)
class AArmorMod : public AItem
{
	GENERATED_UCLASS_BODY()

};

AItem class contain only 2 properties, 2 string for nam and description of the Item

I resolve my issue with that :

TArray<TSubclassOf<class AArmorMod> > modSlot;