I have a BP that derives from a C++ class called MiniGame
from a plugin I’m making.
// MiniGame.h
UCLASS()
class MINIGAMEPLUGIN_API AMiniGame : public AActor
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Inputs")
float RightAxis = 0.f;
};
My BP has a variable called RightAxis_0
that I’d like to replace with the variable RightAxis
from C++. However, I see no option to do so.
How can I get it to show up in the dropdown? Is it not available because it’s from a Plugin?