Clashing texture names on fbx import

Hi, moving from Unity to Unreal.

I have a problem with many textures being renamed for no reason on fbx import. I get warning dialog that texture names clashes, even if there is no other texture named like that. Textures then are renamed e.g. from house_1 to house_1_1.

How do I avoid that? And maybe some other general tips to how to deal with importing fbx files?
P.s. this problem does not exists with the same fbx file in Unity. Thank you!

1 Like

I have the same issue on a skeletal mesh export form unreal and then imported back into a new project in unreal. Unreal versions are the same.

Bump!
Wait, do you mean? you need to import the model on a temporary project, with all the conflicts and renamed textures, and migrating them to a new one is going to fix the issue?

Iā€™m a bit puzzled because I never had such issues with Unity (I tried, the very same model sets import with no issues).

I mean, I could fix one or 2 textures/materials, but a hundred or so is a bit too much
:sweat_smile: