Hello Fellows, Alex here Art & Creative Director Generalist Artists at Artnroll Games.
Just wanted to say hi and share a bit of our progress with CLASH.
CLASH: Heroes of Feralia Terra is not just our debut Action RPG, it’s a world we’ve been carrying in our heads for years. It’s born from our obsession with the raw, unapologetic intensity of 80s and 90s sci-fi and dark fantasy. Films like The Predator, Alien, the primal energy of Conan the Barbarian, and the savage pulp imagination of Robert E. Howard and favorite action game titles such as (God of War, Gears Of War, Space Marine 2, Remnant, DMC), shaped our creative DNA.
CLASH is our attempt to channel that feeling into something Epic, metal, brutal, atmospheric, and feral, but grounded in deliberate gameplay design.
“We’re aiming for a visceral action experience where players fight as powerful beast warriors against cosmic abominations and corrupted beings, while under a constant danger uncovering the deeper lore of a universe that stretches beyond their stars. A savage dance of steel, bullets, and cosmic ruin.”
Inspired by the raw intensity of classic sci-fi, dark fantasy, and cinematic action games, CLASH: Heroes of Feralia Terra delivers brutal combat, feral warriors, and cosmic horror in a savage fight for survival.
A brutal third-person action RPG where primal power meets cosmic ruin.
Crush enemies in visceral close-quarters combat. Chain melee attacks, ranged weaponry, tactical gadgets, and primal abilities into relentless battles against overwhelming threats.
Harness primal abilities tied to your animal lineage. Tear through enemies with savage force, enhanced mobility, and devastating combat techniques that evolve your fighting style.
Combine brutal melee combat with ranged weapons and tactical gadgets to survive increasingly dangerous enemies and unpredictable combat scenarios.
Battle corrupted creatures, monstrous abominations, and massive enemies born from a mysterious force consuming Feralia Terra.
Journey through corrupted forests, ruined lands, and hostile environments shaped by decay, conflict, and cosmic corruption.
Wishlist Now! Follow CLASH for development updates, gameplay reveals, and upcoming announcements.
Just wanted to pop in and say this entire project looks amazing. Love a good weapon glow effect I’m super curious about the crafting system. Will you be posting any “gameplay” trailers before the release?
Upon first discovery of this game, I was amazed at how much positive influence I could see immediately. Your character designs are rather unique even if they seem like more generic monsters. You took these ideas and made them to fit your content smoothly. The combat choreography also makes the character feel more awesome than typically you would see in games like this.
I do have a couple of questions in regards to accessibility. Will the health bars always be over enemies’ heads or will that be an option to turn on/off? Additionally, I found the player UI a little difficult to see and track. Would there be colorblind or other color options available in the future?
Thank you so much for your amazing feedback and taking the time to check out our game, we are constantly improving and polishing the game and taking notes from helpful feedback like yours, and we have accessibility and UI/UX fixes in our roadmap as well. Thank you
I commented on the game in an Unreal Engine discord server where you had posted some stuff. I am, for some reason, endeared to this game. I’ll wish list it and check out the steam page. The VFX are dazzling. Are you using some custom engine utilities to make the attacks and visuals look like that?
Thank you so much, Martina! It’s truly our pleasure to share our progress with such an incredible community.
Everything you see on screen, whether static, animated, flashing, sound and general things has been crafted by me as the Art Director, Generalist Artist, and Founder. We have a solid and well-structured creative process, and our team of five is making it all happen!
Thank you very much for taking the time to check out our game. Very much appreciated .
The VFX are made with the Niagara Particle System, it’s available within the Engine.
THE THREAD HAS BEEN COMPLETELY UPDATED WITH ALL THE LATEST NEWS, MEDIA, GAMEPLAY IMPROVEMENTS, VISUAL UPDATES, AND DEVELOPMENT PROGRESS FOR CLASH: Heroes of Feralia Terra.
New screenshots, updated information, fresh details about the world, combat, creatures, environments, and much more have now been added.
Thank you all for the incredible support and feedback so far. More brutal reveals coming soon.