Hello IMX,
Sorry for the delay in responding. This is a pretty big and technical question so I had some of the Devs here take a look at the question and they were able to give lot’s of information on the subject!
Here is a rundown of all the various services that could make connections that I can see so far:
• HTTP subsystem
Uses standard http ports
Can be disabled by setting bEnableHttp to false in the
engine.ini file: [HTTP]
bEnableHttp=false• UDP Transport for UDP messaging system
UDP 6666 can be overridden in Engine.ini in the
/Script/UdpMessagingSettings
section.It is currently not documented, but the available settings can be found
in UUdpMessagingSettingsCan be disable by disabling the UDP messaging plug-in
• Gameplay replication
- UDP 7777 (but can be changed in the ini files)
- These connections are initiated when you connect to another server,
usually via the “open” console
command, or through UI in your game
that may drive this under the hood- LAN beacons will communicate on port 14001, but again won’t happen
unless this is driven by connecting
to servers through open or UI, etc.
Hope this helps!
-Max B.