Hi,
I’m currently developing an island that utilizes official Sidekick characters via NPC Character Definitions.
I need to display 2D icons of these Sidekicks in a custom in-game UI (such as an in-game collection/inventory widget to show players which Sidekicks they have unlocked through gameplay). None of these Sidekicks are sold for V-Bucks or involved in paid island transactions; they are solely in-game gameplay elements.
I have two questions regarding Epic’s IP and asset policies:
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Third-party sourced renders: Is it compliant with creator policies to download publicly accessible Sidekick render images (e.g., from community database sites like Fortnite.GG) and import them into the UEFN project as UI textures?
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Recommended workflow: If importing external renders from the web is not permitted under policy rule 1.7.1, what is the officially compliant way to obtain and display Sidekick icons for in-game UI widgets? (e.g., are there built-in engine UI textures we can reference directly, or should creators capture/render the in-engine meshes directly from the UEFN viewport?)
Any clarification or recommended workflows from Epic staff or fellow creators would be greatly appreciated.
Thank you!