Hi there,
Our team is currently developing an open-world environment using a modular kit implemented through Hierarchical Instanced Static Meshes (HISM). We’re aiming to break up visual repetition and introduce variety to our building walls using either texture or vertex painting.
According to the documentation, texture painting is supported with instances; however, we’re unsure if this functionality extends to HISMs when used within a Blueprint setup. So far, we’ve been unable to get it working as expected.
Could you please clarify whether texture or vertex painting is supported on HISMs within Blueprints? Avoiding HISM would significantly increase the draw call count, which we’d like to prevent if possible.
Thank you in advance for your assistance.
Best regards