I have a question regarding the following:
Ensure that your product:
Doesn’t contain the Unreal Engine editor or tools or an editor or tools based on the Unreal Engine editor or tools if shipped to the general public (rather than just other engine licensees).
Source: https://www.unrealengine.com/release
Question:
We have a very simple home improvement 3D design tool that customers (shoppers) use to design interior spaces. Our tool does not combine the Unreal Engine code or tools, and our packaged game does not include any of the Unreal Editor code or tools - it is a simple game-like editor interface we created in-game intended for shoppers with basic drag drop, rotate, copy functions that are very basic like other shopping/fashion designer games.
Hence please confirm that, given our packaged & cooked project “Doesn’t contain the Unreal Engine editor or tools” or “Doesn’t contain tools based on the Unreal Engine editor or tools”, that we are not in any conflict with the EULA.
Specifically, the problem with the latter statement “Doesn’t contain tools based on the Unreal Engine editor or tools” is the statement can be interpreted as many different things. For example, the ability to “move” an item, or “rotate” an item within the game is nothing specific to Epic or the Editor, it is a common function in many programs and games. Hence, if we have our own version of “moving” and “rotating” items within our application/game is there any possible violation of the EULA?
Please clarify, given we have our own custom design tool that runs in-game and is separate from the Unreal Editor but want to verify this is permitted.
Thanks