UATHelper: Packaging (Android (ETC1)): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Android (ETC1)): Running: C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe JustBalance Android Development -Project=“C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\JustBalance.uproject” -Clean -NoHotReload “C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\JustBalance.uproject” -NoUBTMakefiles
-remoteini=“C:\Users\Moonmen\Documents\Unreal Projects\JustBalance” -skipdeploy -distribution -nobuilduht -log=“C:\Users\Moonmen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-JustBalance-Android-Development.txt”
UATHelper: Packaging (Android (ETC1)): Cleaning JustBalance binaries…
UATHelper: Packaging (Android (ETC1)): Took 9.5295451s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC1)): Running: C:\Program Files\Epic Games\UE_4.23\Engine\Binaries\DotNET\UnrealBuildTool.exe JustBalance Android Development -Project=“C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\JustBalance.uproject” -Manifest=“C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\Intermediate\Build\Manifest.xml” -nobuilduht -No
HotReload -xgeexport “C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\JustBalance.uproject” -NoUBTMakefiles -remoteini=“C:\Users\Moonmen\Documents\Unreal Projects\JustBalance” -skipdeploy -distribution -log="C:\Users\Moonmen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UBT-JustBalance-Android-Development_2.txt
"
UATHelper: Packaging (Android (ETC1)): version:4.23.0
UATHelper: Packaging (Android (ETC1)): version:4.23.0
UATHelper: Packaging (Android (ETC1)): PLATFORM_ANDROID_NDK_VERSION = 150300
UATHelper: Packaging (Android (ETC1)): NDK toolchain: r15c, NDK version: 26, GccVersion: 4.9, ClangVersion: 5.0.300080
UATHelper: Packaging (Android (ETC1)): Parsing headers for JustBalance
UATHelper: Packaging (Android (ETC1)): Running UnrealHeaderTool “C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\JustBalance.uproject” “C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\Intermediate\Build\Android\JustBalance\Development\JustBalance.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -Warnin
gsAsErrors -installed
UATHelper: Packaging (Android (ETC1)): Reflection code generated for JustBalance in 18.2275848 seconds
UATHelper: Packaging (Android (ETC1)): Compiling Native code with NDK API ‘android-26’
UATHelper: Packaging (Android (ETC1)): Writing manifest to C:\Users\Moonmen\Documents\Unreal Projects\JustBalance\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Android (ETC1)): XGEEXPORT: Exported ‘C:\Program Files\Epic Games\UE_4.23\Engine\Intermediate\Build\UBTExport.000.xge.xml’
UATHelper: Packaging (Android (ETC1)): Total execution time: 22.90 seconds
UATHelper: Packaging (Android (ETC1)): Took 23.1343232s to run UnrealBuildTool.exe, ExitCode=0
UATHelper: Packaging (Android (ETC1)): Running: C:\Program Files (x86)\IncrediBuild\xgConsole.exe “C:\Users\Moonmen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread
UATHelper: Packaging (Android (ETC1)): --------------------Project: Env_0---------------------------------------------
UATHelper: Packaging (Android (ETC1)): ** For JustBalance-Android-Development
UATHelper: Packaging (Android (ETC1)): SharedPCH.Slate.h [arm64-es2] (0:07.28 at +0:00)
UATHelper: Packaging (Android (ETC1)): SharedPCH.Engine.h [arm64-es2] (0:15.25 at +0:00)
UATHelper: Packaging (Android (ETC1)): Module.AdCollection.cpp [arm64-es2] (0:24.78 at +0:07)
UATHelper: Packaging (Android (ETC1)): Module.AdCollection.gen.cpp [arm64-es2] (0:29.03 at +0:15)
UATHelper: Packaging (Android (ETC1)): Module.Unity.gen.cpp [arm64-es2] (0:39.15 at +0:44)
UATHelper: Packaging (Android (ETC1)): Module.Unity.cpp [arm64-es2] (1:08.54 at +0:32)
UATHelper: Packaging (Android (ETC1)): Module.ChartBoost.cpp [arm64-es2] (0:22.90 at +1:23)
UATHelper: Packaging (Android (ETC1)): Module.FacebookAds.cpp [arm64-es2] (0:31.43 at +1:46)
UATHelper: Packaging (Android (ETC1)): Module.AdMob.cpp [arm64-es2] (0:37.30 at +1:40)
UATHelper: Packaging (Android (ETC1)): MyClass.cpp [arm64-es2] (0:04.25 at +2:17)
UATHelper: Packaging (Android (ETC1)): JustBalance.cpp [arm64-es2] (0:04.86 at +2:17)
UATHelper: Packaging (Android (ETC1)): JustBalance-arm64-es2.so (0:06.89 at +2:22)
UATHelper: Packaging (Android (ETC1)): C:/NVPACK/android-ndk-r15c/toolchains/aarch64-linux-android-4.9/prebuilt/windows-x86_64/lib/gcc/aarch64-linux-android/4.9.x/…/…/…/…/aarch64-linux-android/bin\ld: cannot find -libphonon
UATHelper: Packaging (Android (ETC1)): clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation)
UATHelper: Packaging (Android (ETC1)):
UATHelper: Packaging (Android (ETC1)): Error executing C:\NVPACK\android-ndk-r15c\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe (tool returned code: 1)
UATHelper: Packaging (Android (ETC1)): ---------------------- Done ----------------------
UATHelper: Packaging (Android (ETC1)):
UATHelper: Packaging (Android (ETC1)): Rebuild All: 0 succeeded, 1 failed, 0 skipped
UATHelper: Packaging (Android (ETC1)):
UATHelper: Packaging (Android (ETC1)): Took 151.5396676s to run xgConsole.exe, ExitCode=1
UATHelper: Packaging (Android (ETC1)): BUILD FAILED: Command failed (Result:1): C:\Program Files (x86)\IncrediBuild\xgConsole.exe “C:\Users\Moonmen\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.23\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /no_watchdog_thread. See logfile for details: ‘xgConsole-2019.10.24-06.43.40
.txt’
UATHelper: Packaging (Android (ETC1)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Android (ETC1)): BUILD FAILED
PackagingResults: Error: linker command failed with exit code 1 (use -v to see invocation)
PackagingResults: Error: Unknown Error
Help me ive been trying to fix this for a week now please