Hello,
i have UE4.11 and every time i opening it its asking for:
UnrealBuildTool Exception: ERROR: This version of the Unreal Engine can only be compiled with clang 3.7, 3.6 and 3.5. clang 4.0.0 may not build it - please use a different version.
i know how to fix it but i’ll need to remove clang 4.0 and it’ll work but i have other applications that working on clang 4.0 .
now my question is can i do that unreal engine by default will run on clang 3.7 and other programs will run on clang 4.0 ?
These days multiple clang versions can be installed side by side. If you install clang-3.7 on the machine, UBT will be able to pick it up, while you can still be able to use other versions.