I have a physics based object (a ball) with 0 friction and 1 restitution. The ball behaves the way that I want it to, except that when it’s hit, occasionally it takes off way faster (or way slower) than I want it to.
What I’m trying to find is some way to clamp the speed of movement of this ball. Am I going to have to ditch using physics and move the ball myself, or is there a way to clamp the speed of a physics object to some sort of minimum/maximum speed? So far I’m unable to find any information on this.