I am back with another issue, which has been bothering me all day. I tried fixing it alone trough various means, google didnt help, so I have to resort to asking you guys for help.
On the same project as above, I need to make a check if the (red) pawn is on the ground or not. The reason for this is that I want it to be able to break while going down the slope, but I dont want it to break mid-air.
So I setup this to check if it’s on the ground:
and then before applying the break I make the check:
Now, this works. For a while. When the pawn is falling from a ramp, or whatever, the AIR print string activates, and when it hits the ground (Landscape), it prints into GROUND. Also the breaking logic works flawless. But after a short while, especially after I just run out of placed ramps, and it just keeps going smoothly on a slope, it sets the AIR back. Sometimes it transitions back to ground, but I cant seem to replicate when exactly.
The collision box that does this check is just a cube placed beneath the pawn, I tried changing it in all shapes and sizes, to no avail.
Here is a picture of the slope, so you get a better picture: