Claim or not

I am completely confused, I claimed materials on Quixel last year 2024. No when I open it in bridge it show me some 14k ish assets, but when I want to use it it says GET IT ON FAB, on Fab nothing happens, I cant even find same material??? I am so lost on this? I just want to use material that is all…

I wasn’t logged in on Quixel inside Bridge on Unreal Engine… This is madness! So I have to log in on Unreal Engine Launcher, download UE and be looged in, Install plugin still be logged in and after that log in Quixel, but you don’t have automatic log in with account but you have to type in again your email and password, I didn’t forgot pass but I forgot my mail, so I went to settings, guess what you cant see your email! Luckily I found my email.

  1. Please automate this I dont want to spent my time on trivial things! Maybe for you (EPIC PEOPLE) isn’t but for us Developers/Designers etc it is, I lost hour thinking about this.

  2. WHAT IS DIFFERENCE BETWEEN FAB AND QUIXEL? I am lost on this what should I use? What are benefits of one and what are benefits of other, what are pros and cons?

Thank you in advance, sorry I lost my temper on this one.

Hello @Kratos_again Thank you for reaching out and sharing the details with us.

It seems that the issue you encountered regarding your claimed assets was related to being logged out of the Bridge plugin. If you’re still experiencing difficulties with your claimed assets, please don’t hesitate to let us know and we’ll assist you further.

As for the other points you raised, the app will log you out after you have not logged in for a specific amount of time. The reason you’re prompted to log in to both the Epic Games Launcher and the Bridge plugin within Unreal Engine is due to the possibility of users having multiple Epic IDs. This allows users to choose which Epic ID they prefer to use on each platform, rather than automatically using same credentials across all services. By giving users this flexibility, we aim to accommodate different account preferences and ensure a smoother experience.

Regarding your other query, Fab and Quixel Bridge are two distinct platforms, each serving different purposes. Fab is a central hub that offers assets from various sources, making it a one-stop shop for all kinds of assets including Megascans. Fab offers quality assets with multiple formats and resolutions. With Fab, you can purchase and use assets across different platforms without worrying about the limitations of specific DCC tools. For more details, please refer to the FAB EULA here.

After the launch of Fab, we migrated all Megascans assets—both new and old—into Fab.com. As for Quixel Bridge, we wanted to ensure a smooth transition for our users, which is why we allowed everyone to claim Megascans assets for free and these assets are still available for use within the Bridge app/plugin(for users who have claimed them). In Quixel Bridge, You can still download and export your already acquired assets into supported DCCs however, please note that new assets can no longer be downloaded through Quixel Bridge.

If you’ve claimed assets on Fab, you can continue using them there, free of charge. It’s also important to note that claiming assets on Bridge and Fab were separate processes, so each platform operates independently in this regard.

I’d recommend choosing the platform that best fits your specific needs. However, switching to Fab could be ideal considering all the benefits it offers.