CitySample Vehicle Take Recorder - Wheels & Destruction not being recorded?

I’m trying to record a very simple vehicle movement in take recorder. Everything plays back fine in the editor but when I render, the wheels animate but don’t follow the vehicle position, as if they’re not parented to it. I have Simulate Physics turned off, but this feels like a blueprint issue since it’s only happening during render. I also cannot capture/record any damage to a vehicle for cinematic use. These issues happen for all City Sample Vehicles, in any level/project . Seems like very odd behavior and I can’t figure it out. See attached & also a


link to the issue. https://vimeo.com/734540963

I ran into the same thing. Disabling physics on the Blueprint allows me to render with the wheels properly! :tada:

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amazing!! for whatever reason i can only find the physics options when i have the mesh selected; (VehicleMesh) instead of (Self) but this attached my wheels!

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Hey! I have the same issue and if I disable physics then I’m no longer able to move around the car, what would you suggest?