CitySample, Car animation in Sequencer

Hello guys,

i am actually facing a big problem, i need to fix it as my deadline is coming pretty fast . Really appreciate to have some advice, info on what am i doing wrong.

I am using the city sample.

I imported a car model, which i Rigged in Blender, made the control rig in UE5.3

I set in the small city level, a path with a camera rig.
I created a new level Sequence. Inside of it i added my car and camera rig. I also created a new camera.
Then i attached my car and camera to the camera rig.

The first mistake i made was not to set the current position transform of the car and camera rig to World Position.

So back to the Sequencer where my camera rig and car transform location are now set to World Position.

The problem now is when i hit play in my sequencer the car and camera does not follow the rig anymore… but the rig still work as i see the base moving. I managed once to make the render work, but unfortunately it was luck because the second time i hit render… back to the same problem.

Really appreciate if someone can help on this one…

What am i missing here?

Even if i remake a whole new sequence duplicate my car, create a new camera and camera rig but imediately set to world position nothing happen

Thank you for reading



Here with the screenshot, Car/CameraRigRail and Camera are set to world position and spawnable.
The camera follows the rig, but the car still don’t move
![Capture d’écran 2023-12-20 211832|690x146]

as you can see with the following screenshot when i hit play the camerarigrail base works and camera is following but not the car…