Hey guys, I’m looking for a way to export a whole city from CityEngine to Unreal Engine as an Unreal Map, not an FBX. Why? Well, I want to keep the benefits of mesh instancing and oclusion culling, so I don’t want a huge mesh of my whole city.
I’ve been searching for this for the past week and I’ve found a couple of old threads (2010) that points to broken links of procedural.com website. And I’ve also seen a couple of videos, where they use a Python script to export a t3d file.
I haven’t found this script anywhere, nor documentation about how a t3d file is supposed to be. I know anything about Python either, although I’ve got programming knowledge.
What I’m trying to do, is to get all the models from the CityEngine scene, import them into UE4, and import a t3d file which should have the position/rotation/scale of each (instance) model in the world. So, at the end of the day, this should be like if I’d have placed each model inside UE4 editor.
I know this is possible somehow lol. Although, to me, it doesn’t seems too clear right now, since I’m new to CityEngine and also to UE4 (been using Unreal for a month now, although I’ve got some game development knowledge).
So, does anyone has a copy of this old T3D export script? Or even better, does anyone has an updated one?
If not, can someone point me to some documentation about generating T3D files? or T3D files itself?
I think that’s it, thank in advance!
(by the way, I’m Spanish speaker, so sorry for my mistakes when putting my words into English)