City Sample Vehicles

Hello friends,

After 3 days my PC finally loaded the city Sample Project.. I love the way these vehicles handle and I’ve been trying to rip them off.

Has anyone managed to successfully migrate the Vehicles along with their handling and sounds?
I believe I can copy their set ups just by having both (mine and the sample) projects open but before I begin that task I wondered if there’s a way I can grab them all up and migrate them?

The handling and sounds are all I need essentially as I have the separate vehicles pack and functioning enter/exit vehicle etc.

I don’t know, whats the best way to go about it? I know there are a lot of dependencies in the project and it’s easy to break.

Thanks in advance.

Hello there!

Have you tried the standalone sample pack “City Sample Vehicles”?

It might be what you need without CS’s dependencies.

Best of luck!

1 Like

Hello!

Thank you for your response. I do indeed have the City Sample Vehicles they are however rather basic without the great work that was done on them for the City Sample:

I’ve created my Sandbox Vehicle using the vehicles pack and now I’m trying to get all those juicy touches to handling and sound as in the City Sample Project.
Again I feel like the handling I can copy, maybe migrate just the Chaos Wheels and then copy the movement component details but I’m not sure, there may be logic elsewhere.

Same with sounds and the logic and/or components that drive them, I’m just not sure.

Ideal world you can right-click the vehicle, migrate, auto gather dependencies and be fully functional in a clean project.

Hello,

What are the errors you’re getting when migrating the vehicles from the City Sample? Perhaps you can try to copy and enable all plugins associated with the vehicles (Chaos, Traffic, etc).

You can see the list of enabled plugins in the windows explorer, right click on the project file (uproject), choose Edit with Notepad (any Text Editor). For instance, below is the list of plugins for the Game Animation Sample in 5.6, you can do the same with the City Sample project, however, city Sample is a C++ project, perhaps vehicles have more dependencies in c++ code:
{
“FileVersion”: 3,
“EngineAssociation”: “5.6”,
“Category”: “Samples”,
“Description”: “”,
“Plugins”: [
{
“Name”: “ModelingToolsEditorMode”,
“Enabled”: true,
“TargetAllowList”: [
“Editor”
]
},
{
“Name”: “AnimationWarping”,
“Enabled”: true
},
{
“Name”: “RigLogic”,
“Enabled”: true
},
{
“Name”: “LiveLink”,
“Enabled”: true
},
{
“Name”: “LiveLinkControlRig”,
“Enabled”: true
},
{
“Name”: “PoseSearch”,
“Enabled”: true
},
{
“Name”: “AnimationLocomotionLibrary”,
“Enabled”: true
},
{
“Name”: “MotionWarping”,
“Enabled”: true
},
{
“Name”: “HairStrands”,
“Enabled”: true
},
{
“Name”: “Chooser”,
“Enabled”: true
},
{
“Name”: “Mover”,
“Enabled”: true
},
{
“Name”: “NetworkPrediction”,
“Enabled”: true
}
],
“EpicSampleNameHash”: “1673045636”