hello everyone, I am looking at using the City Sample Vehicles pack in my project. For some reason I’m getting this weird behavior where the vehicle skeletal meshes don’t render properly when packaged .
In the editor it looks fine . The physics/collisions match the correct static meshes. so far I’ve tried to:
- make sure the entire city sample vehicle folder is correctly migrated/copied from a different project
- forcing the entire folder to cook
- doing a clean rebuild/package
- validated all the assets
- made sure there’s no errors or warnings when packaging.
Does anyone have any idea what could be the issue or at least in what direction I could research?