What’s the best way to rig the vehicles to make them driveable not within game mode? I want to keyframe the animation and retain the deform properties for when collisions occur.
Also, cameras attached to vehicles in game mode. How can I ignore those and record the action with my own, imported camera? Yes, I’m just starting out with UE5.
The former allows you to record all the movements you have done with the vehicles (e.g. in play mode); the latter allows you to build a cinematic in which you can have any camera you want and export the sequence as a video.
Hope this helps you to get started. If you any other question, please ask.
Yes, I saw a tutorial where a chap mentioned Take Recorder and I am certainly going to investigate it - but I needed that prompt - so thanks. I have already rendered a PNG animation using Sequencer so I should be okay when it comes to output.
Now, how do I ‘assign’ a vehicle to be Player One if you will? Meaning, I want to drive the car (and record the action) - but nothing happens when I hit Play. Am I failing to also import the Control Rig?