On UE5.5.4, working with the city sample project (City Sample | Fab), while trying to load the platforms to package the project, I get the following ERROR:
LogTurnkeySupport: Warning: Turnkey failed to run properly, full Turnkey output:
Running AutomationTool...
Using bundled DotNet SDK version: 8.0.300
Starting AutomationTool...
Parsing command line: -ScriptsForProject=C:/CitySample/CitySample.uproject Turnkey -utf8output -WaitForUATMutex -command=VerifySdk -ReportFilename=C:/CitySample/Intermediate/TurnkeyReport_1.log -log=C:/CitySample/Intermediate/TurnkeyLog_1.log -project=C:/CitySample/CitySample.uproject -Device=Win64@HELL
Initializing script modules...
Building 1 projects (see Log 'Engine/Programs/AutomationTool/Saved/Logs/Log.txt' for more details)
Restore...
Build...
C:\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestConfig.cs' could not be found. (C:\CitySample\Build\Scripts\CitySample.Automation.csproj)
C:\CitySample\Build\Scripts\CSC(0,0): error CS2001: Source file 'C:\Program Files\Epic Games\UE_5.5\Engine\Plugins\Performance\AutomatedPerfTesting\Build\Scripts\AutomatedPerfTestNode.cs' could not be found. (C:\CitySample\Build\Scripts\CitySample.Automation.csproj)
Failed to build: C:\CitySample\Build\Scripts\CitySample.Automation.csproj
Build projects time: 5.18 s
AutomationTool executed for 0h 0m 9s
AutomationTool exiting with ExitCode=1 (Error_Unknown)
BUILD FAILED
How can I enable the Windows Package option, which currently says that the required SDK has not been installed ?