I was trying to figure out (by reverse engineering, forum search) how the “holographic” building windows are made in the City Sample project of Unreal.
hmmm in the video I’ve posted the chairs in the background, the small office walls and the small sofa on the right are clearly changing perspective.
In both axis (horizontally&vertically). I don’t think that can be done with simple parallax or mask stuff…
Maybe some cubemaps inside another cubemap?
Is something possible?
easier said then done… of course I was already looking for it before posting here… but long chains of parents, prepacked stuff, Houdini magic doesn’t make it so easy to understand all that stuff…