City Sample Crowd Randomise Character not working if triggerd by Blueprint

I am using City Sample Crowd plugin / pack from the Marketplace, and it is giving me some problems. Using UE 5.3. If I spawn the actors via a Blueprint and then randomise their characteristics via the “Random Options” function, it does change the values, but the character does not update. Not in editor, not in runtime. Only when I move or change the character by hand will it then update. I can see where the function is defined and I don’t see any issues there. I’ve tried to set the Bool directly or randomise parts myself. It simply only updates when the Blueprint is compiled or the character is moved by hand [mouse click].

Is this fixable, and if yes, how?