Hello everyone,
We’re currently experimenting with the City Sample Crowd in our UE 5.4.2 project, which I know isn’t officially supported yet. While everything looks fine in the viewport and in deferred/lumen renders, we’re encountering an issue with severe distortion of all faces in path tracing renders.
Has anyone else using this combination experienced similar problems and found a workaround?
Any insights or help would be greatly appreciated!
Thank you.