City Sample Crowd in UE 5.4.2 Path Tracing render Issue

Hello everyone,

We’re currently experimenting with the City Sample Crowd in our UE 5.4.2 project, which I know isn’t officially supported yet. While everything looks fine in the viewport and in deferred/lumen renders, we’re encountering an issue with severe distortion of all faces in path tracing renders.

Has anyone else using this combination experienced similar problems and found a workaround?

Any insights or help would be greatly appreciated!

Thank you.

2 Likes

The solution was to set all skeletal meshs ray tracing LOD min to 0. :wink:

2 Likes

This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.