City Sample crashing When I try to play

Same Problem Here but for me is happening in the Build Sample for some Reason the Material M_Bldg_Block is causing a crash when i try to Load or move it just to compile the shader one by one, this is the last Msg on the crash Log:

Summary

[2022.07.23-20.28.52:275][ 0]LogUObjectAllocator: 5860872 out of 0 bytes used by permanent object pool.
[2022.07.23-20.28.52:275][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.07.23-20.29.11:568][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B0C07D754982799E4E4F5F99088E5B69 | Instance: BCFA97DB45FF1A83733C3BA59E3CADE7 (DESKTOP-8CI6UV7-6416).
[2022.07.23-20.29.16:820][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.048 s
[2022.07.23-20.29.17:662][ 0]LogPython: Using Python 3.9.7
[2022.07.23-20.29.22:085][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.07.23-20.29.22:441][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.07.23-20.29.28:731][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2022.07.23-20.29.28:819][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2022.07.23-20.29.48:951][ 0]LogDerivedDataCache: C:/Users/ravel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:22.968 and deleted 0 file(s) with total size 0 MiB.
[2022.07.23-20.29.48:951][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.29.49:151][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.29.50:207][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.29.50:514][ 0]LogUProjectInfo: Found projects:
[2022.07.23-20.29.50:544][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.29.50:544][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.29.50:545][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.31.13:188][ 0]LogOpenImageDenoise: OIDN starting up
[2022.07.23-20.31.14:094][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.07.23-20.31.14:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.07.23-20.31.14:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.07.23-20.31.16:562][ 0]LogCollectionManager: Loaded 0 collections in 0.004222 seconds
[2022.07.23-20.31.19:093][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Saved/Collections/’ took 0.00s
[2022.07.23-20.31.19:093][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Content/Collections/’ took 2.06s
[2022.07.23-20.31.19:093][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Content/Developers/ravel/Collections/’ took 2.25s
[2022.07.23-20.31.25:081][ 0]LogClass: Display: BoolProperty FCreateScriptContextArgs::bScriptVersionSet is not initialized properly. Module:CascadeToNiagaraConverter File:Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[2022.07.23-20.31.25:116][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2022.07.23-20.31.25:714][ 0]LogEngine: Initializing Engine…
[2022.07.23-20.31.25:983][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.07.23-20.31.27:081][ 0]LogEngine: Warning: The default Preview Shadow Indicator material was not found. Using default Preview Shadow Indicator material instead. Please make sure to have the default Preview Shadow Indicator material set up correctly.
[2022.07.23-20.31.29:146][ 0]LogUObjectGlobals: Warning: Falha ao encontrar objeto “Object /Script/GameFeatures.GameFeatureData”
[2022.07.23-20.31.29:153][ 0]LogOutputDevice: Warning:

Script Stack (0 frames):

[2022.07.23-20.31.29:204][ 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.050 s
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error:
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: Ensure condition failed: AssetBaseClassLoaded [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetManagerTypes.cpp] [Line: 33]
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: Failed to load class /Script/GameFeatures.GameFeatureData for Primary Asset Type GameFeatureData!
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: Stack:
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe078716d3 UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe07829bb2 UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe07824bdf UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe0782a3be UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe090c2468 UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe04c7acee UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe090ba0ed UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe04c781ea UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe04c77777 UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe055dfb0e UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff68714294d UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe055b18b3 UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687160cb1 UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687160e8a UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687163c4d UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687175564 UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687178736 UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe7d267034 KERNEL32.DLL!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe7e962651 ntdll.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error:
[2022.07.23-20.31.29:243][ 0]LogStats: SubmitErrorReport - 0.000 s
[2022.07.23-20.31.32:889][ 0]LogStats: SendNewReport - 3.646 s
[2022.07.23-20.31.32:889][ 0]LogStats: FDebug::EnsureFailed - 3.736 s
[2022.07.23-20.31.32:889][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.07.23-20.31.32:970][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.07.23-20.31.33:902][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.07.23-20.31.34:440][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.07.23-20.31.34:891][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2022.07.23-20.31.35:072][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2022.07.23-20.31.35:109][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.07.23-20.31.35:147][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.07.23-20.31.35:147][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.07.23-20.31.35:193][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.07.23-20.31.35:193][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.07.23-20.31.35:196][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.07.23-20.31.35:196][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.07.23-20.31.35:197][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2022.07.23-20.31.35:197][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.07.23-20.31.35:197][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2022.07.23-20.31.35:254][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.07.23-20.31.35:309][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.07.23-20.31.35:309][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.07.23-20.31.35:309][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.07.23-20.31.35:417][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2022.07.23-20.31.35:481][ 0]LogAudioMixer: Display: Using Audio Hardware Device Alto-falantes (Realtek High Definition Audio)
[2022.07.23-20.31.35:503][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2022.07.23-20.31.35:612][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2022.07.23-20.31.35:612][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2022.07.23-20.31.35:689][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2022.07.23-20.31.35:689][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2022.07.23-20.31.35:699][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.07.23-20.31.35:699][ 0]LogInit: FAudioDevice initialized.
[2022.07.23-20.31.35:699][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2022.07.23-20.31.35:700][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2022.07.23-20.31.35:741][ 0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2022.07.23-20.31.35:741][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.1. Version Checksum will be recalculated on next use.
[2022.07.23-20.31.35:741][ 0]LogInit: Texture streaming: Enabled
[2022.07.23-20.31.36:084][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.07.23-20.31.36:136][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.07.23-20.31.36:148][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={EE7D0A15-4987-AAEC-DF24-6B9E438B6F97}
[2022.07.23-20.31.36:342][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2022.07.23-20.31.36:445][ 0]LogLiveCoding: Display: Starting LiveCoding
[2022.07.23-20.31.36:445][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2022.07.23-20.32.37:823][ 0]LogLiveCoding: Display: First instance in process group “UE_From_My_Soul_0x0d9874b1”, spawning console
[2022.07.23-20.32.37:823][ 0]LogLiveCoding: Display: Waiting for server
[2022.07.23-20.32.37:823][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.07.23-20.32.56:866][ 0]LogInit: Transaction tracking system initialized
[2022.07.23-20.32.58:601][ 0]BlueprintLog: New page: Carregar Editor
[2022.07.23-20.33.01:227][ 0]LocalizationService: Localization service is disabled
[2022.07.23-20.33.39:678][ 0]TimingProfiler: Initialize
[2022.07.23-20.33.39:680][ 0]TimingProfiler: OnSessionChanged
[2022.07.23-20.33.39:682][ 0]LoadingProfiler: Initialize
[2022.07.23-20.33.39:683][ 0]LoadingProfiler: OnSessionChanged
[2022.07.23-20.33.39:706][ 0]NetworkingProfiler: Initialize
[2022.07.23-20.33.39:715][ 0]NetworkingProfiler: OnSessionChanged
[2022.07.23-20.33.39:715][ 0]MemoryProfiler: Initialize
[2022.07.23-20.33.39:715][ 0]MemoryProfiler: OnSessionChanged
[2022.07.23-20.33.41:547][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.33.41:548][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.33.41:550][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.34.01:562][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Content/’ took 1.67s
[2022.07.23-20.34.01:694][ 0]LogFSR2Editor: FSR2 Temporal Upscaling Editor Module Started
[2022.07.23-20.34.03:836][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.07.23-20.34.07:870][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.07.23-20.34.08:160][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.34.08:174][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 529.216
[2022.07.23-20.34.08:210][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/Projetos/MyProject/From_My_Soul/Content/ThirdPerson/Maps/ThirdPersonMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.07.23-20.34.08:246][ 0]LightingResults: New page: Compilação de Iluminação
[2022.07.23-20.34.08:405][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.07.23-20.34.08:464][ 0]MassEntity: New page: MassEntity
[2022.07.23-20.34.09:011][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.23-20.34.09:111][ 0]MapCheck: New page: Verificação de Mapa
[2022.07.23-20.34.09:111][ 0]LightingResults: New page: Compilação de Iluminação
[2022.07.23-20.34.10:391][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2022.07.23-20.34.11:157][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.07.23-20.34.23:344][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] In use pin no longer exists on node Refresh Inventory . Please refresh node or break links to remove pin.
[2022.07.23-20.34.23:344][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] In use pin Alvo no longer exists on node Refresh Inventory . Please refresh node or break links to remove pin.
[2022.07.23-20.34.23:344][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] Could not find a function named “Refresh Inventory” in ‘W_MainHUD_C’.
Make sure ‘W_MainHUD_C’ has been compiled for Refresh Inventory
[2022.07.23-20.34.23:346][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] In use pin Item Image no longer exists on node Definir membros em Struct_Item . Please refresh node or break links to remove pin.
[2022.07.23-20.34.31:516][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD0) …
[2022.07.23-20.34.31:604][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD2) …
[2022.07.23-20.34.31:675][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD3) …
[2022.07.23-20.34.31:725][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD4) …
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 0 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 1 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 2 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 3 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 4 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 5 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 6 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 7 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 8 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:638][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Amelia_FaceMesh) …
[2022.07.23-20.34.33:717][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD0) …
[2022.07.23-20.34.33:774][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD1) …
[2022.07.23-20.34.33:810][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD2) …
[2022.07.23-20.34.33:843][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD3) …
[2022.07.23-20.34.33:881][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD4) …
[2022.07.23-20.34.33:956][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Helmets/Hair_S_Pixie_Mesh_LOD5) …
[2022.07.23-20.34.33:977][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Helmets/Hair_S_Pixie_Mesh_LOD6) …
[2022.07.23-20.34.34:002][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Helmets/Hair_S_Pixie_Mesh_LOD7) …
[2022.07.23-20.34.34:470][ 0]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32.3D_Cells_32 (BGRA8, 32X32 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast
[2022.07.23-20.34.34:603][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Amelia_Hodie_Coat_Cloth) …
[2022.07.23-20.34.34:682][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Amelia_Hodie_Coat_Cloth_Top) …
[2022.07.23-20.34.34:947][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (f_srt_nrw_body) …
[2022.07.23-20.34.37:148][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘ThirdPersonMap’.
[2022.07.23-20.34.37:205][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.07.23-20.34.37:266][ 0]LogWorldPartition: Display: WorldPartition initialize started…
[2022.07.23-20.34.37:268][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0)
[2022.07.23-20.34.57:106][ 0]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast
[2022.07.23-20.35.04:478][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for ‘/Game/AdvancedGlassPack/Textures/T_HDR_Test.T_HDR_Test’, its maximum texture size has been explicitly set to 512.
[2022.07.23-20.35.30:261][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400 should be resaved to improve async compilation performance.
[2022.07.23-20.35.57:039][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (towel_rack_Plane) …
[2022.07.23-20.36.24:696][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame should be resaved to improve async compilation performance.
[2022.07.23-20.37.13:536][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:538][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:538][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:541][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:551][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:555][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:557][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:564][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:637][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:658][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:659][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:674][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:675][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Relative Transform Scale on Add Componente do Ator Filho [Actor Class Overlap Box BP] has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:710][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:717][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:779][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:789][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.18:421][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for ‘/Game/ProceduralBuildingGenerator/Textures/Cubemap/TempCubeRT_Tex.TempCubeRT_Tex’, its maximum texture size has been explicitly set to 512.
[2022.07.23-20.37.27:979][ 0]LogWorldPartition: Display: WorldPartition initialize took 2:50 min
[2022.07.23-20.37.29:286][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 148.486847 sec, no shader worker used.
[2022.07.23-20.37.29:447][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 148.349182 sec, no shader worker used.
[2022.07.23-20.37.29:502][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 148.241638 sec, no shader worker used.
[2022.07.23-20.37.29:525][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 147.947006 sec, no shader worker used.
[2022.07.23-20.37.34:170][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.07.23-20.37.34:976][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.38ms
[2022.07.23-20.37.35:033][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.07.23-20.37.35:083][ 0]MapCheck: Error: Non-spatially loaded actor Ultra_Dynamic_Sky references Spatially loaded actor SM_Ramp
[2022.07.23-20.37.35:084][ 0]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 50,199ms to complete.
[2022.07.23-20.37.35:501][ 0]LogFileHelpers: Loading map ‘ThirdPersonMap’ took 207.306
[2022.07.23-20.38.40:838][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 801.856
[2022.07.23-20.38.40:843][ 0]LogShaderCompilers: Display: ================================================
[2022.07.23-20.38.40:843][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.07.23-20.38.40:843][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.07.23-20.38.40:853][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: ================================================
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:694][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.42:722][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.42:729][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.42:735][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.46:019][ 0]LogSlate: Took 0.042146 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2022.07.23-20.38.46:096][ 0]LogSlate: Took 0.038500 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2022.07.23-20.38.46:254][ 0]LogSlate: Took 0.038568 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2022.07.23-20.38.46:288][ 0]LogSlate: Took 0.033059 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2022.07.23-20.38.46:638][ 0]LogViewport: Scene viewport resized to 952x902, mode Windowed.
[2022.07.23-20.38.50:213][ 0]LogStall: Startup…
[2022.07.23-20.38.50:215][ 0]LogStall: Startup complete.
[2022.07.23-20.38.50:435][ 0]LogLoad: (Engine Initialization) Total time: 811.46 seconds
[2022.07.23-20.38.50:435][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.07.23-20.38.51:544][ 0]LogAssetRegistry: Asset discovery search completed in 671.1936 seconds
[2022.07.23-20.38.51:889][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.010755 seconds (updated 0 objects)
[2022.07.23-20.38.52:235][ 0]LogContentStreaming: Texture pool size now 800 MB
[2022.07.23-20.38.56:380][ 1]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 235.950882 sec, no shader worker used.
[2022.07.23-20.39.23:762][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:762][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:776][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:776][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:787][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:787][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:788][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:788][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:791][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:791][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:792][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:792][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.26:685][ 8]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 4.0
[2022.07.23-20.39.27:560][ 8]r.VolumetricCloud.DistanceToSampleMaxCount = “4”
[2022.07.23-20.39.27:575][ 8]Cmd: r.VolumetricRenderTarget.Mode 2
[2022.07.23-20.39.27:575][ 8]r.VolumetricRenderTarget.Mode = “2”
[2022.07.23-20.39.27:591][ 8]Cmd: r.RayTracing.Shadows.EnableTwoSidedGeometry 0
[2022.07.23-20.39.27:591][ 8]r.RayTracing.Shadows.EnableTwoSidedGeometry = “0”
[2022.07.23-20.39.27:591][ 8]Cmd: r.EyeAdaptation.BlackHistogramBucketInfluence 0.5
[2022.07.23-20.39.27:592][ 8]r.EyeAdaptation.BlackHistogramBucketInfluence = “0.5”
[2022.07.23-20.40.04:334][ 88]Water Texture Update Time: 4.296299 secs
[2022.07.23-20.40.24:498][117]LogRenderer: Warning: The convolution bloom texture is still using the default texture proxy.
[2022.07.23-20.53.40:927][399]LogSlate: Window ‘Plugins’ being destroyed
[2022.07.23-20.53.41:116][399]LogSlate: Window ‘Plugins’ being destroyed
[2022.07.23-20.53.41:221][399]LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
[2022.07.23-20.53.41:245][399]LogDirectoryWatcher: A directory notification for ‘…/…/…/…/Projetos/MyProject/From_My_Soul/Plugins/’ was aborted.
[2022.07.23-20.53.42:797][425]LogSlate: Took 0.053218 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2022.07.23-20.53.57:474][425]LogSlate: Took 0.051610 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2022.07.23-20.55.38:677][740]LogContentBrowser: Attempting asset rename: MI_Bldg_Prop → MI_Bldg_Prop
[2022.07.23-20.56.34:887][533]LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2022.07.23-20.56.34:888][533]LogMemory: Warning: MemoryStats:
AvailablePhysical 1403392000
AvailableVirtual 1917591552
UsedPhysical 4662284288
PeakUsedPhysical 6208249856
UsedVirtual 11805536256
PeakUsedVirtual 15175954432
[2022.07.23-20.56.34:888][533]Allocator Stats for Mimalloc: (not implemented)
[2022.07.23-20.56.34:888][533]LogOutputDevice: Warning:

Script Stack (0 frames):

[2022.07.23-20.56.34:888][533]LogWindows: Windows GetLastError: A operação foi concluída com êxito. (0)
[2022.07.23-20.56.35:412][533]LogMaterial: Display: Missing cached shadermap for M_Bldg_Block in PCD3D_SM5, Default, SM5 (DDC key hash: 35131839BE1B215F25F94F7D5ACFDEE0F6C9D942), compiling.