I’m getting the same behaviour, to the point I just stopped trying.
I did get it to run as a separate process but it ran 30 seconds or so before crashing.
I get a “Navmesh needs to be rebuilt” message when I open either of the two maps.
Tried building the project, after four hours the message went away, but it crashed when I tried to run it. In Editor and as a separate window.
I get a crash from a process called “ShaderCompilerWorker.exe” with an error message saying that “The application could not start correctly”
I also tried packaging an executable but as it goes, when it gets to 3000 or so packages left to pack then it starts complaining about files that can’t be found (I’ve checked and the files are there)
This happens in both the large and small city maps.
I’m running a 22 core 2.2 GHz Intel processor, 128 Gb memory, TITAN RTX (latest studio drivers) Windows 10 and UE 5.0.1, and have made sure I have a correct environment regarding Visual Studio and all that.
It’s encouraging to find someone that is having the same problem…
Same Problem Here but for me is happening in the Build Sample for some Reason the Material M_Bldg_Block is causing a crash when i try to Load or move it just to compile the shader one by one, this is the last Msg on the crash Log:
Summary
[2022.07.23-20.28.52:275][ 0]LogUObjectAllocator: 5860872 out of 0 bytes used by permanent object pool.
[2022.07.23-20.28.52:275][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2022.07.23-20.29.11:568][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: B0C07D754982799E4E4F5F99088E5B69 | Instance: BCFA97DB45FF1A83733C3BA59E3CADE7 (DESKTOP-8CI6UV7-6416).
[2022.07.23-20.29.16:820][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.048 s
[2022.07.23-20.29.17:662][ 0]LogPython: Using Python 3.9.7
[2022.07.23-20.29.22:085][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2022.07.23-20.29.22:441][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2022.07.23-20.29.28:731][ 0]LogAudio: Display: Registering Engine Module Parameter Interfaces…
[2022.07.23-20.29.28:819][ 0]LogMetasoundEngine: MetaSound Engine Initialized
[2022.07.23-20.29.48:951][ 0]LogDerivedDataCache: C:/Users/ravel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Maintenance finished in +00:00:22.968 and deleted 0 file(s) with total size 0 MiB.
[2022.07.23-20.29.48:951][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.29.49:151][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.29.50:207][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.29.50:514][ 0]LogUProjectInfo: Found projects:
[2022.07.23-20.29.50:544][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.29.50:544][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.29.50:545][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.31.13:188][ 0]LogOpenImageDenoise: OIDN starting up
[2022.07.23-20.31.14:094][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2022.07.23-20.31.14:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.07.23-20.31.14:642][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2022.07.23-20.31.16:562][ 0]LogCollectionManager: Loaded 0 collections in 0.004222 seconds
[2022.07.23-20.31.19:093][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Saved/Collections/’ took 0.00s
[2022.07.23-20.31.19:093][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Content/Collections/’ took 2.06s
[2022.07.23-20.31.19:093][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Content/Developers/ravel/Collections/’ took 2.25s
[2022.07.23-20.31.25:081][ 0]LogClass: Display: BoolProperty FCreateScriptContextArgs::bScriptVersionSet is not initialized properly. Module:CascadeToNiagaraConverter File:Public/NiagaraStackGraphUtilitiesAdapterLibrary.h
[2022.07.23-20.31.25:116][ 0]LogClass: Display: 1 Uninitialized script struct members found including 0 object properties
[2022.07.23-20.31.25:714][ 0]LogEngine: Initializing Engine…
[2022.07.23-20.31.25:983][ 0]LogStylusInput: Initializing StylusInput subsystem.
[2022.07.23-20.31.27:081][ 0]LogEngine: Warning: The default Preview Shadow Indicator material was not found. Using default Preview Shadow Indicator material instead. Please make sure to have the default Preview Shadow Indicator material set up correctly.
[2022.07.23-20.31.29:146][ 0]LogUObjectGlobals: Warning: Falha ao encontrar objeto “Object /Script/GameFeatures.GameFeatureData”
[2022.07.23-20.31.29:153][ 0]LogOutputDevice: Warning:
Script Stack (0 frames):
[2022.07.23-20.31.29:204][ 0]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.050 s
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: === Handled ensure: ===
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error:
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: Ensure condition failed: AssetBaseClassLoaded [File:D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\AssetManagerTypes.cpp] [Line: 33]
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: Failed to load class /Script/GameFeatures.GameFeatureData for Primary Asset Type GameFeatureData!
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: Stack:
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe078716d3 UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe07829bb2 UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe07824bdf UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe0782a3be UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe090c2468 UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe04c7acee UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe090ba0ed UnrealEditor-Engine.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe04c781ea UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe04c77777 UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe055dfb0e UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff68714294d UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe055b18b3 UnrealEditor-UnrealEd.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687160cb1 UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687160e8a UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687163c4d UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687175564 UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ff687178736 UnrealEditor.exe!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe7d267034 KERNEL32.DLL!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error: [Callstack] 0x00007ffe7e962651 ntdll.dll!UnknownFunction
[2022.07.23-20.31.29:204][ 0]LogOutputDevice: Error:
[2022.07.23-20.31.29:243][ 0]LogStats: SubmitErrorReport - 0.000 s
[2022.07.23-20.31.32:889][ 0]LogStats: SendNewReport - 3.646 s
[2022.07.23-20.31.32:889][ 0]LogStats: FDebug::EnsureFailed - 3.736 s
[2022.07.23-20.31.32:889][ 0]LogInit: Initializing FReadOnlyCVARCache
[2022.07.23-20.31.32:970][ 0]LogSubsystemCollection: Failed to initialize subsystem dependency (WorldPartitionSubsystem)
[2022.07.23-20.31.33:902][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.07.23-20.31.34:440][ 0]LogAIModule: Creating AISystem for world Untitled
[2022.07.23-20.31.34:891][ 0]LogAudio: Display: Initializing Audio Device Manager…
[2022.07.23-20.31.35:072][ 0]LogAudio: Display: Loading Default Audio Settings Objects…
[2022.07.23-20.31.35:109][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2022.07.23-20.31.35:147][ 0]LogAudio: Display: Audio Device Manager Initialized
[2022.07.23-20.31.35:147][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2022.07.23-20.31.35:193][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2022.07.23-20.31.35:193][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2022.07.23-20.31.35:196][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2022.07.23-20.31.35:196][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2022.07.23-20.31.35:197][ 0]LogAudioMixer: Display: Number of buffers to queue: 1
[2022.07.23-20.31.35:197][ 0]LogAudioMixer: Display: Max Channels (voices): 0
[2022.07.23-20.31.35:197][ 0]LogAudioMixer: Display: Number of Async Source Workers: 4
[2022.07.23-20.31.35:254][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2022.07.23-20.31.35:309][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2022.07.23-20.31.35:309][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2022.07.23-20.31.35:309][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2022.07.23-20.31.35:417][ 0]LogAudioMixer: Display: Initializing audio mixer using platform API: ‘XAudio2’
[2022.07.23-20.31.35:481][ 0]LogAudioMixer: Display: Using Audio Hardware Device Alto-falantes (Realtek High Definition Audio)
[2022.07.23-20.31.35:503][ 0]LogAudioMixer: Display: Initializing Sound Submixes…
[2022.07.23-20.31.35:612][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterSubmixDefault’
[2022.07.23-20.31.35:612][ 0]LogAudioMixer: Display: Creating Master Submix ‘MasterReverbSubmixDefault’
[2022.07.23-20.31.35:689][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called. InstanceID=1
[2022.07.23-20.31.35:689][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048, InstanceID=1
[2022.07.23-20.31.35:699][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal(), InstanceID=1
[2022.07.23-20.31.35:699][ 0]LogInit: FAudioDevice initialized.
[2022.07.23-20.31.35:699][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time. InstanceID=1
[2022.07.23-20.31.35:700][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘Untitled’.
[2022.07.23-20.31.35:741][ 0]LogAudioMixer: Display: Audio Buffer Underrun (starvation) detected. InstanceID=1
[2022.07.23-20.31.35:741][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.1. Version Checksum will be recalculated on next use.
[2022.07.23-20.31.35:741][ 0]LogInit: Texture streaming: Enabled
[2022.07.23-20.31.36:084][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 5.0.3-20979098+++UE5+Release-5.0
[2022.07.23-20.31.36:136][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2022.07.23-20.31.36:148][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={EE7D0A15-4987-AAEC-DF24-6B9E438B6F97}
[2022.07.23-20.31.36:342][ 0]LogCsvProfiler: Display: Metadata set : largeworldcoordinates=“1”
[2022.07.23-20.31.36:445][ 0]LogLiveCoding: Display: Starting LiveCoding
[2022.07.23-20.31.36:445][ 0]LogLiveCoding: Display: LiveCodingConsole Arguments: UnrealEditor Win64 Development
[2022.07.23-20.32.37:823][ 0]LogLiveCoding: Display: First instance in process group “UE_From_My_Soul_0x0d9874b1”, spawning console
[2022.07.23-20.32.37:823][ 0]LogLiveCoding: Display: Waiting for server
[2022.07.23-20.32.37:823][ 0]LogLiveCoding: Display: Successfully initialized, removing startup thread
[2022.07.23-20.32.56:866][ 0]LogInit: Transaction tracking system initialized
[2022.07.23-20.32.58:601][ 0]BlueprintLog: New page: Carregar Editor
[2022.07.23-20.33.01:227][ 0]LocalizationService: Localization service is disabled
[2022.07.23-20.33.39:678][ 0]TimingProfiler: Initialize
[2022.07.23-20.33.39:680][ 0]TimingProfiler: OnSessionChanged
[2022.07.23-20.33.39:682][ 0]LoadingProfiler: Initialize
[2022.07.23-20.33.39:683][ 0]LoadingProfiler: OnSessionChanged
[2022.07.23-20.33.39:706][ 0]NetworkingProfiler: Initialize
[2022.07.23-20.33.39:715][ 0]NetworkingProfiler: OnSessionChanged
[2022.07.23-20.33.39:715][ 0]MemoryProfiler: Initialize
[2022.07.23-20.33.39:715][ 0]MemoryProfiler: OnSessionChanged
[2022.07.23-20.33.41:547][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.33.41:548][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.33.41:550][ 0]LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
[2022.07.23-20.34.01:562][ 0]LogFileCache: Scanning file cache for directory ‘E:/Novo Volume F/Jogos/Projetos/MyProject/From_My_Soul/Content/’ took 1.67s
[2022.07.23-20.34.01:694][ 0]LogFSR2Editor: FSR2 Temporal Upscaling Editor Module Started
[2022.07.23-20.34.03:836][ 0]LogLevelSequenceEditor: LevelSequenceEditor subsystem initialized.
[2022.07.23-20.34.07:870][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2022.07.23-20.34.08:160][ 0]SourceControl: Controle de origem desativado
[2022.07.23-20.34.08:174][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 529.216
[2022.07.23-20.34.08:210][ 0]Cmd: MAP LOAD FILE=“…/…/…/…/Projetos/MyProject/From_My_Soul/Content/ThirdPerson/Maps/ThirdPersonMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2022.07.23-20.34.08:246][ 0]LightingResults: New page: Compilação de Iluminação
[2022.07.23-20.34.08:405][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2022.07.23-20.34.08:464][ 0]MassEntity: New page: MassEntity
[2022.07.23-20.34.09:011][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2022.07.23-20.34.09:111][ 0]MapCheck: New page: Verificação de Mapa
[2022.07.23-20.34.09:111][ 0]LightingResults: New page: Compilação de Iluminação
[2022.07.23-20.34.10:391][ 0]LogAudio: Display: Audio Device unregistered from world ‘None’.
[2022.07.23-20.34.11:157][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2022.07.23-20.34.23:344][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] In use pin no longer exists on node Refresh Inventory . Please refresh node or break links to remove pin.
[2022.07.23-20.34.23:344][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] In use pin Alvo no longer exists on node Refresh Inventory . Please refresh node or break links to remove pin.
[2022.07.23-20.34.23:344][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] Could not find a function named “Refresh Inventory” in ‘W_MainHUD_C’.
Make sure ‘W_MainHUD_C’ has been compiled for Refresh Inventory
[2022.07.23-20.34.23:346][ 0]LogBlueprint: Error: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\BluePrints\Itens\BP_ItemMaster.uasset: [Compiler] In use pin Item Image no longer exists on node Definir membros em Struct_Item . Please refresh node or break links to remove pin.
[2022.07.23-20.34.31:516][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD0) …
[2022.07.23-20.34.31:604][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD2) …
[2022.07.23-20.34.31:675][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD3) …
[2022.07.23-20.34.31:725][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Eyebrows_M_Thick_CardsMesh_Group0_LOD4) …
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 0 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 1 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 2 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 3 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 4 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 5 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 6 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 7 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:550][ 0]LogSkeletalMesh: Display: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\MetaHumans\Amelia\Face\Amelia_FaceMesh.uasset: Fix LOD 0 Section 8 LODMaterialMap override material index from 65535 to INDEX_NONE. The value is not pointing on a valid Material slot index.
[2022.07.23-20.34.32:638][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Amelia_FaceMesh) …
[2022.07.23-20.34.33:717][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD0) …
[2022.07.23-20.34.33:774][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD1) …
[2022.07.23-20.34.33:810][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD2) …
[2022.07.23-20.34.33:843][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD3) …
[2022.07.23-20.34.33:881][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Hair/Hair_S_Pixie_CardsMesh_Group0_LOD4) …
[2022.07.23-20.34.33:956][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Helmets/Hair_S_Pixie_Mesh_LOD5) …
[2022.07.23-20.34.33:977][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Helmets/Hair_S_Pixie_Mesh_LOD6) …
[2022.07.23-20.34.34:002][ 0]LogStaticMesh: Display: Waiting for static meshes to be ready 0/1 (/Game/MetaHumans/Amelia/FemaleHair/Helmets/Hair_S_Pixie_Mesh_LOD7) …
[2022.07.23-20.34.34:470][ 0]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3D_Cells_32.3D_Cells_32 (BGRA8, 32X32 X1X1) (Required Memory Estimate: 0.625 MB), EncodeSpeed: Fast
[2022.07.23-20.34.34:603][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Amelia_Hodie_Coat_Cloth) …
[2022.07.23-20.34.34:682][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (Amelia_Hodie_Coat_Cloth_Top) …
[2022.07.23-20.34.34:947][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (f_srt_nrw_body) …
[2022.07.23-20.34.37:148][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world ‘ThirdPersonMap’.
[2022.07.23-20.34.37:205][ 0]LogChaos: FPhysicsSolverBase::AsyncDt:-1.000000
[2022.07.23-20.34.37:266][ 0]LogWorldPartition: Display: WorldPartition initialize started…
[2022.07.23-20.34.37:268][ 0]LogWorldPartition: UWorldPartition::Initialize(IsEditor=1, IsGame=0, IsCooking=0)
[2022.07.23-20.34.57:106][ 0]LogTexture: Display: Building textures: /Game/UltraDynamicSky/Textures/3D_Clouds/3DCells_128.3DCells_128 (BGRA8, 128X128 X1X1) (Required Memory Estimate: 40.000 MB), EncodeSpeed: Fast
[2022.07.23-20.35.04:478][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for ‘/Game/AdvancedGlassPack/Textures/T_HDR_Test.T_HDR_Test’, its maximum texture size has been explicitly set to 512.
[2022.07.23-20.35.30:261][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Architecture/Wall_Door_400x400.Wall_Door_400x400 should be resaved to improve async compilation performance.
[2022.07.23-20.35.57:039][ 0]LogSkeletalMesh: Display: Waiting for skeletal meshes to be ready 0/1 (towel_rack_Plane) …
[2022.07.23-20.36.24:696][ 0]LogStaticMesh: StaticMesh /Game/StarterContent/Props/SM_DoorFrame.SM_DoorFrame should be resaved to improve async compilation performance.
[2022.07.23-20.37.13:536][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:538][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:538][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:541][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:551][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:555][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:557][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:564][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:637][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:658][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:659][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:674][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:675][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Relative Transform Scale on Add Componente do Ator Filho [Actor Class Overlap Box BP] has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:710][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:717][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:779][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.13:789][ 0]LogBlueprint: Warning: [AssetLog] E:\Novo Volume F\Jogos\Projetos\MyProject\From_My_Soul\Content\ProceduralBuildingGenerator\Blueprints\Procedural_Building_Generator_BP.uasset: [Compiler] Default value for Scale on Fazer Transformação has changed and this asset is from a version that may have had incorrect default value information - verify and resave
[2022.07.23-20.37.18:421][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for ‘/Game/ProceduralBuildingGenerator/Textures/Cubemap/TempCubeRT_Tex.TempCubeRT_Tex’, its maximum texture size has been explicitly set to 512.
[2022.07.23-20.37.27:979][ 0]LogWorldPartition: Display: WorldPartition initialize took 2:50 min
[2022.07.23-20.37.29:286][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Dust.Dust took 148.486847 sec, no shader worker used.
[2022.07.23-20.37.29:447][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Obscured_Lightning.Obscured_Lightning took 148.349182 sec, no shader worker used.
[2022.07.23-20.37.29:502][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Rain.Rain took 148.241638 sec, no shader worker used.
[2022.07.23-20.37.29:525][ 0]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Snow.Snow took 147.947006 sec, no shader worker used.
[2022.07.23-20.37.34:170][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2022.07.23-20.37.34:976][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 4.38ms
[2022.07.23-20.37.35:033][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2022.07.23-20.37.35:083][ 0]MapCheck: Error: Non-spatially loaded actor Ultra_Dynamic_Sky references Spatially loaded actor SM_Ramp
[2022.07.23-20.37.35:084][ 0]MapCheck: Map check complete: 1 Error(s), 0 Warning(s), took 50,199ms to complete.
[2022.07.23-20.37.35:501][ 0]LogFileHelpers: Loading map ‘ThirdPersonMap’ took 207.306
[2022.07.23-20.38.40:838][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 801.856
[2022.07.23-20.38.40:843][ 0]LogShaderCompilers: Display: ================================================
[2022.07.23-20.38.40:843][ 0]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2022.07.23-20.38.40:843][ 0]LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
[2022.07.23-20.38.40:853][ 0]LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 409.60 MB (0.40 GB) budget. Usage: 0.00%
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: === Shader Compilation stats ===
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: Shaders Compiled: 0
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: Jobs assigned 0, completed 0 (0.00%)
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: Time at least one job was in flight (either pending or executed): 0.00 s
[2022.07.23-20.38.40:854][ 0]LogShaderCompilers: Display: ================================================
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “VerticalModeToolbar” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:037][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:301][ 0]LogSlate: The tab “TopLeftModeTab” attempted to spawn in layout ‘LevelEditor_Layout_v1.8’ but failed for some reason. It will not be displayed.
[2022.07.23-20.38.42:694][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.42:722][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.42:729][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.42:735][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2022.07.23-20.38.46:019][ 0]LogSlate: Took 0.042146 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2022.07.23-20.38.46:096][ 0]LogSlate: Took 0.038500 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2022.07.23-20.38.46:254][ 0]LogSlate: Took 0.038568 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’ (157K)
[2022.07.23-20.38.46:288][ 0]LogSlate: Took 0.033059 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/DroidSansMono.ttf’ (77K)
[2022.07.23-20.38.46:638][ 0]LogViewport: Scene viewport resized to 952x902, mode Windowed.
[2022.07.23-20.38.50:213][ 0]LogStall: Startup…
[2022.07.23-20.38.50:215][ 0]LogStall: Startup complete.
[2022.07.23-20.38.50:435][ 0]LogLoad: (Engine Initialization) Total time: 811.46 seconds
[2022.07.23-20.38.50:435][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2022.07.23-20.38.51:544][ 0]LogAssetRegistry: Asset discovery search completed in 671.1936 seconds
[2022.07.23-20.38.51:889][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.010755 seconds (updated 0 objects)
[2022.07.23-20.38.52:235][ 0]LogContentStreaming: Texture pool size now 800 MB
[2022.07.23-20.38.56:380][ 1]LogNiagara: Compiling System NiagaraSystem /Game/UltraDynamicSky/Particles/Lightning_Strike.Lightning_Strike took 235.950882 sec, no shader worker used.
[2022.07.23-20.39.23:762][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:762][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:776][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:776][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:785][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Door Mesh Transform:0FE5
[2022.07.23-20.39.23:787][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:787][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:788][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:788][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:791][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:791][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:792][ 7]LogScript: Warning: Attempted to access index -1 from array Segment Attribute Array of length 4!
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.23:792][ 7]LogScript: Warning: Accessed None reading structure SegmentLenght_18_A4EBAB18406A2F7AEEAD749F73EB3088
Procedural_Building_Generator_BP_C /Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap:PersistentLevel.Procedural_Building_Generator_BP_C_UAID_D45D64349B79BF2501_2091206855
Function /Game/ProceduralBuildingGenerator/Blueprints/Procedural_Building_Generator_BP.Procedural_Building_Generator_BP_C:Get Walls Mesh Transform:22E8
[2022.07.23-20.39.26:685][ 8]Cmd: r.VolumetricCloud.DistanceToSampleMaxCount 4.0
[2022.07.23-20.39.27:560][ 8]r.VolumetricCloud.DistanceToSampleMaxCount = “4”
[2022.07.23-20.39.27:575][ 8]Cmd: r.VolumetricRenderTarget.Mode 2
[2022.07.23-20.39.27:575][ 8]r.VolumetricRenderTarget.Mode = “2”
[2022.07.23-20.39.27:591][ 8]Cmd: r.RayTracing.Shadows.EnableTwoSidedGeometry 0
[2022.07.23-20.39.27:591][ 8]r.RayTracing.Shadows.EnableTwoSidedGeometry = “0”
[2022.07.23-20.39.27:591][ 8]Cmd: r.EyeAdaptation.BlackHistogramBucketInfluence 0.5
[2022.07.23-20.39.27:592][ 8]r.EyeAdaptation.BlackHistogramBucketInfluence = “0.5”
[2022.07.23-20.40.04:334][ 88]Water Texture Update Time: 4.296299 secs
[2022.07.23-20.40.24:498][117]LogRenderer: Warning: The convolution bloom texture is still using the default texture proxy.
[2022.07.23-20.53.40:927][399]LogSlate: Window ‘Plugins’ being destroyed
[2022.07.23-20.53.41:116][399]LogSlate: Window ‘Plugins’ being destroyed
[2022.07.23-20.53.41:221][399]LogDirectoryWatcher: A directory notification for ‘…/…/…/Engine/Plugins/’ was aborted.
[2022.07.23-20.53.41:245][399]LogDirectoryWatcher: A directory notification for ‘…/…/…/…/Projetos/MyProject/From_My_Soul/Plugins/’ was aborted.
[2022.07.23-20.53.42:797][425]LogSlate: Took 0.053218 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2022.07.23-20.53.57:474][425]LogSlate: Took 0.051610 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[2022.07.23-20.55.38:677][740]LogContentBrowser: Attempting asset rename: MI_Bldg_Prop → MI_Bldg_Prop
[2022.07.23-20.56.34:887][533]LogMemory: Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2022.07.23-20.56.34:888][533]LogMemory: Warning: MemoryStats:
AvailablePhysical 1403392000
AvailableVirtual 1917591552
UsedPhysical 4662284288
PeakUsedPhysical 6208249856
UsedVirtual 11805536256
PeakUsedVirtual 15175954432
[2022.07.23-20.56.34:888][533]Allocator Stats for Mimalloc: (not implemented)
[2022.07.23-20.56.34:888][533]LogOutputDevice: Warning:
Script Stack (0 frames):
[2022.07.23-20.56.34:888][533]LogWindows: Windows GetLastError: A operação foi concluída com êxito. (0)
[2022.07.23-20.56.35:412][533]LogMaterial: Display: Missing cached shadermap for M_Bldg_Block in PCD3D_SM5, Default, SM5 (DDC key hash: 35131839BE1B215F25F94F7D5ACFDEE0F6C9D942), compiling.
I’m having the same issue, I actually got the game to run in editor, but after crashing a car into a civilian it crashed and hung until I cancelled the process. I tried to build, waited half an hour, tried to cancel, process hung, cancelled the process.
RTX 3090
Ryzen 5900
128 GB RAM
It’s very frustrating because if I could get this city to build and run,
I would use this in my game instantly, even the 30 seconds before it crashed
were enough for me to see how good the quality is, it’s like a make your own GTA V maker.
I’d like to see this asset polished a bit and put on the store as a modern day framework. As far as I can tell, all you need is killable civilians and some augmentations to the base character and you could make a game that would keep Ubisoft or Rockstar on their toes.
it’s just such a shame because it’s so close to perfect.
I had the same problem, and I was able to get the city running in Unreal 5.1 with lesser specs than you folks. The problem I ran into was the directory length was TOO LONG when on my network drive. Copying it to c:\City\ made it so that the shader compile stopped crashing when using PIE, or when trying to select a large portion of the city and hit load region from selection.
I’m having the same problems. I can start the large City if I manually move to within the City location somewhere first, and then hit Play. Other than that it promptly crashes and sends a report to Epic.
New machine, i9-14900k and a RX7800xt. I’d have thought it enough.