City Sample – Car moves/jumps during Sequencer render & Movie Render Queue not working

Hi everyone,

I’m working with the City Sample project in Unreal Engine. I set my project to GameModeBase (to remove traffic and AI logic), and I also disabled/deleted the MassTraffic spawners. I only want parked cars and my own cinematic car inside Sequencer.

I’m using the Cinematic Car Rig and attaching the camera to it.

The problem is:

  • My car sometimes moves to another location (like another door spot) even though I placed it in Sequencer.

  • Sometimes it starts jumping like crazy, as if physics are fighting the animation.

I want the car to stay in place (like parked) or follow my animation exactly.

What I tried:

  • Disabled traffic spawners.

  • Set GameMode to GameModeBase.

  • Tried to render from Sequencer (legacy render), but the render “missed” sometimes.

  • Tried Movie Render Queue, but it also failed to render correctly.

My questions:

  1. How can I completely stop Unreal from auto-possessing or moving my car?

  2. What is the correct way to keep my car static (parked) or controlled only by Sequencer without physics interference?

  3. Is there a reliable way to render from Sequencer directly, or should I fix Movie Render Queue?

Any help would be greatly appreciated. Thanks!