Hi everyone,
I’m working with the City Sample project in Unreal Engine. I set my project to GameModeBase (to remove traffic and AI logic), and I also disabled/deleted the MassTraffic spawners. I only want parked cars and my own cinematic car inside Sequencer.
I’m using the Cinematic Car Rig and attaching the camera to it.
The problem is:
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My car sometimes moves to another location (like another door spot) even though I placed it in Sequencer.
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Sometimes it starts jumping like crazy, as if physics are fighting the animation.
I want the car to stay in place (like parked) or follow my animation exactly.
What I tried:
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Disabled traffic spawners.
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Set GameMode to GameModeBase.
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Tried to render from Sequencer (legacy render), but the render “missed” sometimes.
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Tried Movie Render Queue, but it also failed to render correctly.
My questions:
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How can I completely stop Unreal from auto-possessing or moving my car?
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What is the correct way to keep my car static (parked) or controlled only by Sequencer without physics interference?
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Is there a reliable way to render from Sequencer directly, or should I fix Movie Render Queue?
Any help would be greatly appreciated. Thanks!