I’ve migrated the Packed Level Blueprints for several of the New York buildings to a new project.
I am attempting a night scene but having a problem getting any randomness of the window interior light shaders.
When I examine the Material Instance I see there is a ‘Per Instance Random’ setting.
But even though this is enabled no randomness results!
ie several instances of the same building exhibit exactly the same interior window lighting.
Can anyone explain how to achieve true randomness with the window interior material shaders?