Hi everyone.
I have an issue I can’t solve.
I’ve made an Archviz interior cinematics using the “City Crows Sample” assets.
The problem is that the characters that I manually posed using the character rig end up not posed when I render them out.
Some extra info:
I’ve made 2 Level sequences
Sequence 1 contains both Level sequences (Wanted to use this as a master sequence).
I remember doing all the the character poses (mainly people sitting behind a desk) while I was in Level sequence 1. In level sequence 2, I only animated the camera.
- (So level sequence 01 also has all the tracks for the posed characters (but non of them have keyframes).
Now when I open sequence 1, all my characters are properly posed. But when I open sequence 2 there all in the T-Pose.
Maybe this is the problem but I’m not sure.
To render both sequences, I simply added a “Shots” track within sequence 01 to be able to add sequence 02 in withing sequence 01.
To sort of use sequence 01 as my master sequence.
Sequence 01 contains both a “Camera Cuts” and a “Shots” (for sequence 02) track.
Sequence 02 only has a “Camera Cuts” track.
Does this explain why when rendering out the animation the “City Sample Crowds” characters that I posed sitting end up having a T-pose in the Final render output?
Here are screenshots for both sequences active:
Level sequence 01
Level sequence 02
Or are there other steps that I’m missing?
And how should I properly make a Master Sequence track?
FYI…Sequence 1 also contains a “City Sample Crowds” character in a sitting pose, but this one is rendered out properly posed…what am I missing?