My problems with this project are that everything looks flat, there are no contact shadows for furniture, everything looks like it is floating. Scenery lacks depth, how do I make materials look more realistic,? Sorry I am still a beginner, does it have to do with height maps? Lighting is also a massive problem I have. I’ve followed so many tutorials and tried to set my World Settings, Lightmass settings, which are :
Static lighting : 0.3
Nu of indirect lighting bounces: 20
Indirect Lighting Quality: 10.0
Indirect Lighting smoothing: 1.0
Skylight Intensity: 0.3
I am lighting with Auto Exposure on in Post Process Volume, settings:
Min birghtness: 2.0
Max brightness: 20
Exposure Bias : 2.5
I’ve read that to get good contact shadows on my assets I must change my point light settings, but I don’t have any artificial lights in my scene, everything is naturally light, just using Skylight and Post Process Volume.
I need to light my scene so it looks as realistic as possible.
Any help would be great. Thanks