Citizen Pain | First-Person Action Prototype

I am continuing to place 3d assets of the walls. At the top of the walls there is an enemy silver knight protected by a soldier with a crossbow.

An enemy soldier throws firebombs from a distance. The way to the enemy is blocked by boxes, which makes the enemy harder to reach.

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I’m continuing to focus on the castle environment, apart from a couple more rooms there’s not much left to finish. I’m looking forward to finishing so I can get back to prototyping on the game mechanics.

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Fighting a Soldier Swordsman is more complicated with a Soldier Spearman performing ranged attacks. Performing a strong attack can work but you have to aim accurately to avoid missing. When I shot this video there were many rooms still in a greybox state.

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I fixed a problem with lighting, where in build the lighting was much higher than what I was seeing in editor. I found that it was a problem related to the volumetric clouds, I removed them since they were a bit too heavy for performance anyway. I will be working on the castle again soon, I am in the final stages of the first art pass.

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Axemen are a variation of soldiers who fight with an axe and shield. The main difference is that they have more health and do not go into stunlock if you block their attacks. Only parry can make them go into stunlock.

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Possession is a useful skill when there are many enemies. You can possess an enemy to use it as bait and gather enemies in one spot and then attack them all at once.

I’m focusing on the wall area, where the player will have to walk to reach the top of the tower. I was thinking of adding a boss battle at the top of the tower. I still have to finish writing the game script, but I already have clear ideas about what needs to happen in this section.